Flame Wisp - Summon a wisp which boosts HP regen and lights campfires when not healing you. Sacrade 20 days ago. The self damage to activate it is lowered, along with your cooldown on Jumpstart. Oath: Dawnwalker - You vow to forever reach towards the brilliant Light. However, if you pick up the body you gain the speed boost for 20 seconds. Glare - Opponents facing you are briefly stunned. Prerequisites: Drank potion, 15 Fortitude and 15 Willpower, To The Finish [Rare Talent] - You take 10% less damage when below 30% health. Charisma. You swear to serve under his will, no matter the cost. (+2 Posture), Impervious Slumber [Rare Talent] - Getting hit while knocked no longer resets your time knocked. Whenever you land the critical of Jus Karita, you can immediatly use it again with no delay. Apart from the mentioned Commands, there are many more commands, which need exposure. (+4 Carry Load). The resulting potions' effects are strengthened as if 2x ingredients were used. (+3 health). You heart heart with the world itself, as the Stars above watch over you. But I'm just a Talent description, I can't stop you. (Do a large punch that knocks back and deals damage in a small AoE in front of you). Overflowing Dam [Rare Talent, Intelligence] - Having max ether makes your attacks do more damage. (+1 Passive Agility), Scuba Drowner [Rare Talent] - You may not get downed while in waters. (+1 Sanity). ?% more HP to the boat when it's below? Devour [Shadowcast Exclusive] Stealing enough ether to fill your bar now stores the extras in your reserves. Utilize Charisma to its limits in Deepwoken if you want to finesse all of Etrea! (10 Cards total, 2 choices). Prerequisite: 30 Strength and 30 Fortitude, Defiant until the End [Common Talent] - Slow the enemy trying to execute you down with one last shout of your determination. The enemy must not be in combat to trigger this effect. (+3 Health, +10 Sanity), Precise Swing [Common Talent] - After landing a critical your next light attack will chip past your opponent's block. If the user have multiple attunement at the same level, it will take the first attunement in the priority list: Thundercall > Shadowcast > Flamecharm > Galebreathe > Frostdraw, Armor Piercing [Rare Talent] - Your bullets now ignore 25% of an opponent's armor. (+5 health). Shoulder Bash - Rush into your enemies with your full physical force. After Cut [Galebreathe Exclusive] - If an attack is physical and wind it will apply an after cut that does 10% of the damage you dealt. Note: Allows user to eat inedible items under the food category, as well as some that aren't. Charges can stack up to 10 times. Seemingly strike fear into enemies. Glacial Finish [Common Talent, Frostdraw Exclusive] - Press [F] while using your Ice Smash Mantra to follow up with a devastating attack. What are builds in Deepwoken? Flamewalker [Common Talent, Flamecharm Exclusive] - When Warding Radiance is active you leave trails of flame when you slide. You will automatically gain this at Power 2 on all new slots. Agitating Static [Common Talent, Thundercall exclusive] - Using Discovery of Fire will light nearby downed enemies aflame. Prerequisites: 100 Fortitude, 100 Willpower, Perseverance, Rally [Shield Only] - Absorb incoming posture damage for allies around you - While active your posture, Prerequisite: 10 Fortitude, Using a Shield, Reinforce - Up defense for you and allies around you, Brace - Gain hyperarmor on your attacks for a short duration. (+5 Health), Survival Kit [Common Talent, Charisma] - You keep a well-stocked set of tools on your person at all times. Blood Shadow [Rare Talent] - Allies you Reinforce are drained of their HP until you are fully healed. Tough Love - Deal more damage to players charmed by you. Prerequisites: Charismatic Cast, Lasting Charisma, Tough Love, Morale Booster, Chaotic Charm. Roll 2 - Receive 2 random Talents that are available to you. (+1 Posture, +4 Carry Load), Jolting Current [Common Talent, Thundercall Exclusive] - Your lightning attacks in water strike others near them with lightning. Prerequisites: Reinforce, 45 Shadowcast, 50 Fortitude, Grand Support [Rare Talent] - Everyone you buff heals them slightly. (+4 Ether). Made By. If the user have no attunement, True Ether Bullets defaults to Thundercall. New to the Wiki? (+5 Elemental Intensity). (+6 Sanity), Comeback Kid [Common Talent] - When waking up from being knocked you are unable to be knocked down for 5 seconds. (+3 Health), Driving Impact [Common Talent] [Spears] - The first hit of your Spear's Critical Attack will deal the posture damage of the second hit as well. (+3 Health). If, when the soldiers have become attached to you, punishments are not enforced, they will still be unless." Any action, be it blocking, moving, attacking, dodging (except instant roll cancelling) or getting pushed around will cancel the effect. Affected targets takes 2x posture damage, take 25% more damage and are forced out tacet/can't use tacet for 10 seconds. (+1 Passive Agility, +2 Health), Uproar [Common Talent] - When struck 3 or more times within 3 seconds, go into a state of uproar where you cannot be stunned for a short duration. Stacks with other means of fall damage reduction. Enemies remain knocked for 15 seconds instead of 10. Your Dawnwalker mantras are empowered after getting hit by Shadowcast. Prerequisites: Silencer's Edge and Silencer's Blade, Silencer's Blade [Galebreathe Exclusive, Rare Talent] Meleeing a 'Suffocated' opponent will extend the duration of the Suffocation. Dancing Steps [Common Talent, Flamecharm Exclusive] Fire mantras now move you. Flame Assault [2 Star Mantra] - Burst forward in flames. Casting Agility renamed to Speed Boost will say "Speed Boost!". (+2 Passive Agility, +5 Elemental Intensity), Aerogliding [Rare Talent, Galebreathe Exclusive] - When falling from a high place, hold spacebar to generate wind currents until you hit the floor. Beside passive health regen, it also blocks health packs from knocks, spit healing. (+3 Elemental Intensity, +10 Ether), Prerequisites: 60 Intelligence, Prediction (Intelligence Mantra), Successive Prediction [Common Talent] - Predicting an attack will briefly allow you to predict another. These Talents are designed to improve and/or reward your ability to roll out of danger. (+4 Ether, +4 Elemental Intensity). (+4 Elemental Intensity), Lasting Sorrow [Common Talent, Shadowcast Exclusive] - Shadows last longer on your opponent. ago. (+5 Sanity), Boulder Climb [Common Talent] - Your climb height increases when you slide jump. Champion's Regalia [Rare Talent] - Flourishing an opponent grants you 1.5x posture damage for 10 seconds. (+4 Health, +1 Carry Load), Indicated by a gold cell-shade outline on your character, Chaotic Charm [Common Talent, Charisma] - When attacked at low health enemies deal less damage to you and more to anyone else. (+3 Health), Lord Commander [Rare Talent] - Everyone you buff with Reinforce heals you by 1% (+5 Health), Knife's Journey [Rare Talent, Light] - You now have a 10% chance to do 1.2x damage with light weapons. (+1 Passive Agility), Spinning Swordsman [Common Talent] - Running attacks do extra damage when you have a speed boost. Grant up 1.25x damage when nearing 100% insanity. (+2 Elemental Intensity), Last Second Negotiation [Common Talent] - Most enemies will hesitate a moment longer to execute you. Fists of Fortitude [Rare Talent] - Every 6 Light Hits builds of a Shield of Endurance (Ether Shield) reducing incoming damage by 15%. 40 agility. (+2 Elemental Intesity), And They'll Be Dust [Common Talent] - Bombs will deal increased damage to burning enemies. (+2 Passive Agility, +5 Elemental Intensity, + 1 Health), Prerequisites: 30 Strength, 40 Galebreathe, Suffocating Impact [Common Talent, Galebreathe Exclusive] - When flourishing enemies into walls they are suffocated and winded for a short duration. (+5 Ether), Thorns of Fire [Common Talent, Flamecharm Exclusive] - Taking damage while using Flame Repulsion reflects the damage back to the attacker. Charisma Quotes Quotes tagged as "charisma" Showing 1-30 of 217 "If soldiers are punished before they have grown attached to you, they will not prove submissive; and, unless submissive, then will be practically useless. 30 Strength (Ash Slam, Bulldozer, Spine Cutter) 40 Fortitude (Exoskeleton, HP, Warriors Respite) 25 Agility (warding radiance, speed demon, risky moves) 2 Intelligence (celtor) 40 Willpower (Azure Flames, Blindseer, health talents) 2 Charisma (celtor) 100 Weapon (damage) 80 Flamecharm (Level 5 Mantras) Intelligence is better for more ether and has a lot of good bonuses while exploring and charisma has incredible bonuses while at base and in battle. Your Roll does not go on cooldown when cancelled; Does not proc on the subsequent roll cancel. Synergizes well with Aerial attack Talents. Saint Jay last for double the duration of Chill. (+2 Elemental Intensity), Hot Potato [Common Talent] - Gain a large boost of speed after throwing a bomb. Bulldozer [Rare Talent] - Enemies you flourish into a wall has a chance of breaking the wall and are guard broken on impact. Uses 15 Ether and does not proc if you dont have enough Ether, Exploding Mirage Clone [Legendary Talent, Flamecharm Exclusive] - Your mirage clones explode. (+2 Health, +2 Passive Agility). i.e Getting hit by Shadowcast mantras while having Galebreathe resistance will immediately change your resistance type to Shadowcast after being hit and vice versa. Effect may inconsistently fail to manifest despite the visual effect. Tacet Drop Kick - Disguise yourself in tacet and drop kick your enemies. These Talents are designed to make defensive gameplay easier by improving your defense, blocking, and posture. Deal +30% posture damage against Fist of Navae and Legion Kata. At 3 stacks a halo appears that allows you to slide further. Vow of Mastery [Common Talent] - The Vow of Mastery grants the Master the power to command their Subject. You cannot roll Orbital Ice with Fist of fortitude. Gourmand [Common Talent] - Your hunger and thirst gain from eating increased. Invincible for about 2 seconds after being hit by lightning, Conditioned Runner [Advanced Talent, Agility] You run faster than normal when running. Prerequisites: Frostdraw at Power 1 or obtain through Frostdraw Trainer (Nell). Also seems to provide some resistance to the Gale. Martyr [Common Talent] - Enemies gain less health and posture when knocking you. You will automatically gain this at Power 10 on all new slots. Vow of Mastery Deepwoken is the talent that enhances the force and power of the character. (+3 Ether, + 2 Health). (+4 Ether). You cannot roll Conditioned Runner with Fishman. Jumper Cables [Common Talent, Thundercall exclusive] - Getting knocked with an active tether allows you to steal health from tethered targets and not get knocked. Build Creator - Deepwoken Tools. 60 nasradikal. (+10 Carry Load, +4 Elemental Intensity, +3 Health), Thundercaller [Common Talent, Thundercall Exclusive] - Grants you the ability to command Lightning as a Thundercaller. Snake Oil [Common Talent] - Okay, the amount you're charging people for your items is getting downright criminal. The ring break after substaining a certain amount of damage. (+1 Elemental Intensity), Fear [Common Talent, Shadowcast Exclusive] - Enemies will briefly hang in place when they run from you. Eruption Path: Lava Serpent [Flamecharm Exclusive] - Your fire abilities proc an eruption under the enemies feet. Prerequisites: 20 Fortitude, 20 Flamecharm, 20 Thundercall. (+4 Ether) [Gives you a yellow halo after you hit someone else], Punishing Blow [Rare Talent] - Daze opponents when hitting them with an M1 with a heavy weapon. Your flint never runs out of uses. (+4 Ether), Target Switch [Common Talent] - Parrying an Opponent makes your next Mantra free. Quest giver located in Lower Erisia near the glider blueprints giver. if u know what talent this is then pls tell me cuz its kinda goof Advanced Talents | Deepwoken Wiki | Fandom Character Mechanics in: Talents, Legendaries Advanced Talents View source (WIP - This page is NOT finished, feel free to edit to make the page nicer) Contents 1 Overview 2 Attunements 2.1 Flamecharm 2.2 Frostdraw 2.3 Thundercall 2.4 Galebreathe 2.5 Strength 2.6 Fortitude 2.7 Agility 2.8 Intelligence A Build is the culmination of stats, talents, weapons, and more that a character has that forms what they can do and it's play style. Electrified target have their physical attack deal lightning damage instead and deal 10% less damage. (+3 Health, +7 Sanity). You gain more damage per insanity from 0%-75% insanity and gain less damage from 75%-100% insanity. Greatly reduce vertical velocity with glider, allowing you to go MUCH further than before. (+8 Carry Load, +2 Passive Agility, +2 Health), Savior [Common Talent] - After saving a player from being gripped gain a short speed boost for a short duration. (+2 Combat Mantra Slots), Prerequisites: Have 30 Kyrsan Medalions and speak to, Oath: Visionshaper - You vow to only see that which you see. TheRealPunchee 38.9K subscribers Join Subscribe 1.7K Share Save 61K views 6 months ago #deepwoken #5998 Why is this talent not used at all? This is similar to guards calling for help. (+1 Passive Agility), Steel Scales [Common Talent] - You take an additional 5% less damage when your armor is broken. Appalling, Disgusting, Dulling, Icky, Mindbreaker, Grueling and Buckling potions now have stronger effects when thrown. (+20 Sanity) (Obtained by wearing a blindfold). Drifting Winds [Galebreathe Exclusive] - Wind mantras make enemies winded on hit, winded enemies have lowered attack speed. You must reset your mantras with an Amnesic Driftwood and mod the mantra again to benefit from the reduced cost. Torpedo through enemies and entities with a fiery blow. Return to the Dark Ages [Rare Talent] - Your mantra damage is reduced by 35%, but your incoming mantra damage is cut by 35% too. Natural increase in Stealth. There are certain cards that are handed to you automatically, free of charge. Talents Charm talents can be split into two categories; those that give enemies charm and usually an effect specific to that instance of charm, and those that modify your charm as a whole. Million Ton Piercer [Advanced Talent] - Gain 5% extra PEN and remove the cap on your PEN. (+2 Passive Agility, +2 Elemental Intensity, +3 Health), Pressure Break [Common Talent] - Breaking an enemy's posture will cause them take intense wind pressure damage and be flung backwards. (+5 Sanity). Windwaker [Common Talent] - Call upon a gust of wind to propel your boat even faster. (+2 Passive Agility, +5 Elemental Intensity), Aeronade [Common Talent, Galebreathe Exclusive] - Your Galetrap automatically detonates on contact with an object. (+2 Carry Load). (+5 Ether, +1 Posture), Critical Attack [Common Talent] [Quest Talent] - Landing a hit with your critical restores 30% of your posture. (+5 Health). First Interrogation [Thundercall Exclusive] - Electrified attacks do 50% less posture damage to you. (+ 4 Ether). Gaze - Peer into your enemies souls. (+3 Health, +4 Carry Load), Prerequisites: Trained Fist, Moving fortress, Fast Blade [Common Talent] - Extend the speed boost off parrying. Alloyed Whaling Knife can passively proc this effect on its Critical Attack with a 30% chance. Polite Awakening [Common Talent] - Recover 25% of your max health after getting up from being knocked. (+2 Elemental Intensity, +3 Health). Insanity to damage formula is a curve. charisma quotes deepwoken charisma quotes deepwoken. There are certain cards that are handed to you automatically, free of charge. (+5 sanity). Most ingredients can be found at Fort Merit. Tirans gain Feathered Glider with infinite durability. (+1 Passive Agility), Vital Point [Common Talent, Agility] - Assassinating someone gives you 50% PEN for 5 seconds (+1 Passive Agility). Lose less hunger. (+1 Elemental Intensity, +3 Health), Energy Siphon [Shadowcast Exclusive] Your singularity now pulls ether from the extra players affected. (+2 Carry Load). Negate movement speed penalty of blocking. Prerequisites: 20 Strength, Murmur: Tacet, Jus Karita. (+10 Health), Ether Kit [Common Talent] - It's extra Ether, do you need anything else? Warden's Blades - Creates 4 spinning blades that revolve around you very fast. True Ether Bullets [Rare Talent] - [Guns] Using Ether Bullets applies elemental damage of your highest investment. (+2 Ether), Another Man's Trash [Advanced Talent] - Take unequipped equipment when mugging a player. Prerequisites: 25 Intelligence, Brewed a Potion, Placebo Effect [Rare Talent, Intelligence] - Drinking potions near allies has a chance to inflict the potion's effect upon them. User is covered in a blue highlight when the effect is active. Said cooldown applies to individual steps. When you power up, you'll receive two hands containing five to six Talent Cards. (+3 Health, +5 Ether), Prerequisites: 15 Strength, 5 Intelligence, Ether Blade [Common Talent, Intelligence] - Draw your foes ether into your weapon when you parry ether-based attacks. (+9 Carry Load, +1 Passive Agility, +1 Health), Prerequisites: 30 Strength, 30 Medium Weapon, Tap Dancer [Rare Talent] - Roll again immediately after a roll cancel. Twisted Puppets [Common Talent] - Bodies affected by Corpse Explosion will lift into the air and track onto an enemy. (+2 Health, +1 Posture). (+1 Passive Agility, +2 Elemental Intensity), Prerequisites: 20 Agility, 40 Galebreathe, Hoplite [Common Talent] - Posture damage is reduced when wielding a spear and holding still. Link Conduction [Common Talent, Thundercall exclusive] - While you have active tethers your lightning mantras cost less ether. Dazing Finisher [Advanced Talent, Charisma] - Flourishing enemies that are charmed by you cause them to not be knocked back and dazed instead. Power. Ice Smash [1 Star Mantra] - Ready a mace made of ice, and smash it onto the ground in front of you. Agitating Spark [Common Talent] - If you hit an opponent that you've lit on fire, it spreads to yourself. 60 second cooldown. Crit procs are indicated by a red visual effect. Defiance [Rare Talent] - Status effects are half as effective when you are below 35% HP. If an attack was a mantra, it does 5% damage instead. (+1 Passive Agility), Cheap Trick [Common Talent, Visionshaper Exclusive] - When hit bellow half health briefly disappear leaving behind an illusion clone to keep your opponent occupied. Quest giver located at Etris and The Isle Of Vigils they are the NPC that gives you a free lumber axe. Ice Blade [1 Star Mantra] - Summon an ice sword that you dual wield with your current weapon for a 4-hit slash combo. Monsters are greatly slowed for a few seconds and can be frozen in place with enough hits. Nepotism sure does pay! Renamed mantras will use the new name. Deepwoken | Charisma's RAREST Talent. Prerequisites: Achieve a Power level of 6 and a Light Weapons attribute of 40, talk with, Flying Swiftkick [Common Talent] - Hitting a Jus Karita critical attack while Swiftkick Prodigy is active will greatly slow your enemy, and consume your speed boost. Third Interrogation [Thundercall Exclusive] - Electrified attacks do 50% less damage to you. People blinded by Blinding Flame are Dazed for 2 seconds. "Saved" being interrupting a grip attempt. (+3 Elemental Intensity, +10 Ether), Allows you to reflect the entirety of multi-hit moves (such as enforcer's spin attack), Prerequisite: Prediction (Intelligence Mantra). Flame Within [Common Talent] - An application of Pleeksty's concept of the inner flame, also known as the soul of man. One will also spawn at the lightkeepers temple. Heavy Haul [Common Talent, Fortitude] - Enemies who carry you move significantly slower. (+4 Elemental Intensity). You immediately reach the default PEN cap (50%). Fire Palm [1 Star Mantra] - Fire a short burst of flame from your palm. 1 Legendary Talents have been removed from the game. Very tight activation window + delayed activation. Somehow, you feel safer. Engage [Common Talent] [Quest Talent] - Landing M1 attacks restores your Ether. Prerequisites: 30 Fortitude, 30 Willpower, Reinforced Armor [Advanced Talent] - Incoming PEN is reduced by 25%. Occasionally, instead of receiving a selection of cards, you receive a Whisper - a selection of Mantras. The effect procs when hit by a mantra that is not within the Attunementless category. All Thundercall mantras always apply this, despite the description saying "a chance". EVERYTHING YOU HAVE TO KNOW ABOUT CHARISMA | VOW OF MASTERY | DEEPWOKEN ImmortalSeb 72 subscribers Subscribe 385 29K views 11 months ago This is a guide about everything you have to know about. (+4 Ether, +2 Passive Agility), Cap Artist [Common Talent, Agility] - Pressing [R] while crouching allows you to fake being dead. While this is active and they are on ice your rate of healing is doubled. (+1 Passive Agility). Everything is simply as we choose to percieve it. After you don't take damage for 3 seconds, gain 3x health regen while running. (+5 Health), Knight's Rally [Common Talent] - When using a shield, you ready your block more quickly after taking a hit. (+3 Health). both are good, if you have like 50 charisma you have a dummy insane amount of ether, and the charisma cards are helpful. Prerequisites: 50 Fortitude, Knight's Rally, Spare Nails [Common Talent] - You always keep a couple spare. (+2 Passive Agility, +5 Elemental Intensity, +2 Health), Gale Trap [Common Talent, Galebreathe Exclusive] - Knocking a player tags them with a wind trap, cause anyone to pick up that body to get sent flying. (+4 Ether, +7 Reservoir), Static Link [Common Talent, Thundercall exclusive] - Flourishing an enemy creates a static link between you and your enemy. Hook, Line, and Sinker [Common Talent] - Once something's caught your line, it's much harder to get loose. (+2 Elemental Intensity). Art of the Deal [Common Talent] - Your rapport with merchants gives you lower prices! You remember the warmth of your youth. Kick Off [Common Talent, Agility] - Your first wall jump will always send you higher than normal. In return your Lightning Impact will require more time to cast. Reality itself is malleable, pliable to your deft hands. Sightless Still [Common Talent, Shadowcast Exclusive] - The more a person is affected by your shadowcast the more you obscure their vision. Lasting Image [Common Talent, Visionshaper Exclusive] - Your illusions last longer. Frostbite [Common Talent, Frostdraw Exclusive] - Enemies no longer heal when under the effect of your chill. Detonate crystals on a player when they are guardbroken. (+3 Health, +6 Sanity), Prerequisites: 50 Frostdraw, 20 Willpower, Bottom Freeze [Common Talent, Frostdraw Exclusive] - Hitting chilled enemies with shurikens while they are on ice freezes them to the ground. Getting hit by another element immediately changes your resistance to that element. Charisma is by far the best support stat. Despite the wording, the base version of Time To Go still works. 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