And this just isnt in Breath of the Wild. There are patterns in the world that youll start to notice and, 9 times out of 10, whenever I thought to myself I bet theres a korok hiding over there, I was right. Its a progression on the idea each time. The fact that some of the longer questslike solving the heart-shaped riddle in the Rito village, or taking photos of the broken monument on the beachstill have a puzzle shrine at the end of them after all of this, makes a lot of the ones that dont feel suspiciously unfinished. And the mulduga sand monsters in the desert. For both the most fun and the most challenge, but this is the part of the game that lives up the most to the idea you have to make this fun for yourself. Because holy shit does this combat system fall apart without self-imposed rules and limitations. Hylia Serif is probably the "Breath of the Wild font" you are looking for. I really hope hard mode places restrictions on the player and tweaks the mechanics, especially since theyre charging for it as part of the DLC. I can break down what I think the goals of this system were into six main points: In my mind, only one of these succeeds. This was a very long climb and, once I reached the top, I discovered that I wasnt prepared to withstand the cold. At most there are instances where you have to use two abilities together. And the larger moblins. Whereas I hated them. You do a small set of dungeons, find their treasure, and kill their bosses, and then have those key items for the next grouping of dungeons that you can do in a different order. I was actually kinda disappointed when I found the second Sheikah lab because I expected more upgrades, when it turned out to basically be an ancient gear store. It has 30 attack damage which is middle-of-the-line. And look I also understand that theres an inherent problem here, which could be something another group of people might be screaming that Im wrong about. In particular, the way that towers fill in a map but dont actually tell you where the shrines or anything are is great. This font is not endorsed by Nintendo or anybody else. After a few camps of doing stuff like this, I felt that not only was it inefficient but that I wasnt enjoying it anymore. Plus the game should still have a healing system. These groups are also almost always in encampments in the world that you can approach and plan to engage. Exploration isnt really made any better by finding weapons. This could be Links permanent, weak weapon that you could upgrade by questing for lost shards throughout the world. Or if they were confined to certain regions. And with that said we can move onto some discussion on the story and the main quest. When you enter a shrine or what masquerades as a dungeon. And made it a feature. Refresh the page, check Medium 's site status, or find something interesting to read. Each weapon has a damage number attached to it, and each number stands for one quarter heart of damage. If youre gliding then you can trigger arrow time. At the start of the game you can carry 8 weapons. And this is also where well be going through the most examples. Gained some more hearts and stamina. Whether thats with clothes or temporary food buffs. The Goron and Gerudo spells in particular are kind of annoying because theyre very useful and have a decently long timer, so you want to be careful about when to cast them. Hilariously enough though, the final fight with Ganon is one of them but Okay I feel like Im picking on the game here but this is too stupid not to mention. And its not some brainless alternative to walking either, you have to judge the height of things and compare it to your available stamina. And by doing that I got to learn the mechanics of every boss. The Legend of Zelda: Breath of the Wild (WiiU)ModsUIText/DialogueLinkle Dialogue Fix [EN] (Wii U) Overview Updates 0/2 Issues Todos License 40 Likes Embed 1 Thanks Admin Permits Withhold Flags Report Make the botw world know you as linkle! Ive said it a few times now: that I loved this part of the game. Games Screenshots Articles About Wireframe Mockup Cookie policy Copyright complaints Privacy policy Terms and conditions Wireframe Mockup However, lets start out being positive because if you do manage to walk this narrow line and find a way to make combat fun, then it can be enjoyable. Change), You are commenting using your Twitter account. And fragile doesnt refer to weapon durability, although now that Ive written it, it would have been way funnier if it had. Ever. There are many, many ways to achieve the goals on this list that are better than the game currently works. The two main mechanics that facilitate exploration are the climbing and the glider. But! By that I mean, Nintendo could have made a set list of shrines from 5 to 120, and dynamically changed which shrine you load into depending on how many youve done before that. The most standard of these were encountering other travelers on the road. Then, when you begin to slowly glide down from up high, you have the time to look around and study everything as you descend. They would be impossible. This early on in the game, because the lynel didnt have a fancy health bar, I thought this entire region was full of this enemy type so I should go somewhere else instead. Theres the human assassins in the Yiga clan. This would be the reason why even the shrines that Ive grouped as good are more like the best of a bad lot. The major downside is that the "data" is contained in your scene (unless you reference txt/xml files), so if you changed a class in a major way (changed the name of a variable), the data . For now, its important to know that there are two ways to find all of the shrines in the game. (Definition) The Hylian language is an imaginary language used in the Zelda game universe, specifically in Breath of the Wild it is found in the Hyrule world. In order to find and view Memories, you must search for the locations based on the . Fortunately, there isnt really much of a story to spoil anyway. The one that lives in this canyon is called a Lynel and, despite it being the most difficult enemy type in the gamemore so than any of the bosses including Ganonits the only one out of the four types of mini-bosses that doesnt get a fancy, extravagant health bar. If you love exploration in video games then you owe it to yourself to play this game knowing as little about it as possible. You see a shrine, walk toward it, unlock it and then ride the elevator down. Constantly adding inflections like these to characters' dialogue not only looks cluttered on the page, it's also guaranteed to annoy the actors. And its made doubly strange because some elaborate quests DO have puzzle shrines at the end of them. The genius there is that to access the rest of that health, you have to play well enough to time a heal in the middle of a fight, and also recognize that you SHOULD heal instead of attacking, but also not to heal too early so you dont waste a lot of it. And then youre done. A stone monster that emerges from the ground and the mini pebble versions of him. For now it has a map and I guess some sort of GPS. The two words I would use to describe combat in Breath of the Wild are fragile, and inconsistent. All these hidden cutscenes, voiced dialogue, and diary entries are designed to give you a deeper connection with these four heroes from the past. You climb towers to reveal the map in each regionof which there are fifteen. It was the only renewable weapon I had, so therefore it only made sense to use it up on stuff like this since it would grow back again afterward. Want to ignore the roads and the paths weve made? Now go." Princess Zelda. For something that appears so mundane on the surface, there is a shocking amount of things you can learn here. Its not a percentage reduction. In Skyrim or Fallout 4, places you find that you can enter through a load screen are an actual place. And still 3 and a half with 84 armor. The game never allows you to be fully immune. Theyre very well put together, but theyre also tiny. There are only three weapon types, so each of the tutorial shrines could give one of eachversions of the special weapons youre gifted after each of the shrine dungeons. The Legend of Zelda: Twilight Princess walkthroughs on SuperCheats - Game Script. You shoot the first rope and see that they fall to press down a button. Puzzles could be designed around the player always having access to bombs because of that. Then the next room requires you to freeze the ball so you can shoot both ropes without it swinging out of alignment of the button. Youre guided by a voice through this small area and walked through the basics of the game. And I think that wraps it up for shrines. Its canonical resource path is " Actor ". When to try to trigger a flurry rush on the biggest monster. Yet other quests, like holding a snowball at the right angle in the sun so its shadow is cast on a panel, leads to nothing. Download Donate to author . Even breaking your Master Sword can be seen as a little trick you can learn and take advantage of. And even those are really rare. In particular, the magnesis and cryosis runes never get an upgrade. And I dont know if thats fair of me or not. But even if you like all of thatand I dont think youre wrong to because these are decisions right? Instead it lowers the damage down to just 1 quarter of a heart. For starters its surprisingly largeit has multiple areas to go through, ruins to see, and multiple enemy encampments. User Interface in The Legend of Zelda: Breath of the Wild | by Melody | Prototypr Write Sign up Sign In 500 Apologies, but something went wrong on our end. So you can still have a challenge with the newer ones while having opportunities to wreck weaker enemy types that used to cause you trouble. Breath of the Wilds story is told through a few conversations, some fancy cinematics from the dead King of Hyrule, Impa, and the four champions during the Divine Beast sections, and a selection of memories you can find in the world. But if you give him the same 2 damage stick, he now deals 6 and a half hearts damage. To put this into perspective, the first weapon most people will find is the 2 damage stick. That means that there are 29 shrines like this in the gamejust a bridge with a chest in a chamber of water. BLUESTAR is looking up at the sky, in silence. Instead its already over. A new enemy encounter was so refreshing and hit home how sorely the game needed more things like this. The weapon should slice or stab the air wherever you just were and, the closer your dodge time was to taking damage, the more that it seems like it should be given a reward. To the point that, after you reveal the whole map, its honestly hard to tell where it is anymore without zooming in. Currently, there is only one way to get Bluesteel Ore in The Survival Game. This may also be why there are so few enemies in the dungeons, so you dont break your weapons and have them for the boss. But if theyre waddling around before they do it, or if you werent in range and suddenly come into range, then they instantly trigger the attack at a supersonic speed. In fact I was mighty disappointed that the Master Sword could break at all and, in the case of enemy camps, often broke before I could kill multiple enemies. This also means puzzles and bosses can be built safely with the knowledge that every player will have access to these weapons. So lets split this up because that was a fairly bold thing to say and I need to support it. I dont know what causes it and I dont have the time to commit to another thorough playthrough to find outit could be your average weapon damage of your collection, or how many enemies youve killed, or how many shrines youve beaten. The first time a hinox covered his eye so I couldnt shoot it had me grinning like an idiot. This waste of an enemy type honestly leaves me dumbfounded. Absolutely, why not. Its cool. That boss is actually pretty good if youre not overpowered. This is a game that promotes exploring. This system isnt encouraging much at all. When he runs away and does his sudden charge, you can trigger a flurry rush before he would have hit you. To create big exciting moments in combat. I think this split might be a bit hard to follow so lets refresh all the shrines on the timeline. Small enemies almost always come at you in groups. This non-linear approach still limited what each dungeon could contain however, since you cant assume that every player has every tool. Posted to the game's . Now I had a choice: leave so I can become better prepared, or push on to find a shrine or the regions tower so that I would have a fast travel point to come back next time without having to do the long climb again. Harder enemies bring better weapons. Maybe have a few interact and overlap, with several spirits orbs to find in different rooms. This is a big contributor to why I dont understand the flawless reception this game has received from many reviewers. The Super Mario Bros. Super Show! Kass will present a riddlelike finding the right point to shoot an arrow through two of these rock formations. Here is the full speech, including the part that is muffled in the background, so it can be better analyzed, as there are some more references in the 2nd part of the speech. Theres a shrine that has a lot of fans, a ball, and a dock for it to sit in. They all have the same moveset. Even those who have the job to help you seem so lazy about it. For example, when unarmed, a silver bokoblin will deal 6 hearts of damage. That Im wrong about these shrines, because many of them have multiple solutions. It creates this momentum. I was wondering if anybody would be willing to offer any feedback on the code, ways to improve or possibly implement a . Really. Or stasis boulders or logs to smash into enemies. Your reward for doing all of this is some story about your past and the destruction of Hyrulethat Zelda and Link, before you lost your memories, failed to defeat Ganon 100 years prior. Despite only being three, theyre all quite similar. And this is generally the best shrine content in the game. While its certainly a story that received more attention than any of the Mario games, its still primarily an excuse for Link to travel the world and have an adventure. Every player is going to know this. So this shows theres a minimum amount of damage each hit should do, but this is so low its still effectively zero. When it comes to how to write great dialogue in a script, most advice tends to be quite vague. Revali is a characterappearing in the game The Legend of Zelda: Breath of the Wild. Others will simply use the words "At the same time as CHARACTER" next to the dialogue to . With these permanent weapons you could also add a new collectible in the world to find and acquiresome resource that allows you to increase the power of these weapons as the game goes on, just not in a way that breaks the game like armor does. This shrine requires you to place a bomb on a block and then use another bomb to blast it in the air so you can break through the ceiling. For example, our first NPC, old man who I have spent days on trying to trigger all his dialogues, but still one dialogue there cannot be triggered in game. Oh there are bees. Same for the wizzrobe enemies. Maybe there could even be a new Sheikah Slate app thats introduced in these Mega Shrines that adds a new twist to the existing mechanics, so that theres even more possibilities for the developers to get creative. First, lets establish the four tutorial shrines as a baseline for what I consider to be a good series of puzzles. Well for starters not everyone will. Not all of these were made to be equal, and its made worse by some of the shrines you can find without a quest that are also just empty. . Then there are 32 that are outright bad and a waste of your time or repeat concepts. Even Ganon is a pushover if you do all of the four beasts first. Hetsu the Broccoli Man allows you to carry so many more weapons in exchange for korok seeds. So if youre not upgrading your armor as you play, then you are going to get smacked around a lot by the same high damage weapons that youll start to use. That looks cool, whats that? was often the first thing that got my attention. The shrine puzzle was in the world instead. In contrast, you show up to the Rito town. But after playing the game yourself you learn that many enemies arent utilized very well, or are too insubstantial to matter all that much. This guardian laser for example inflicts 14 and a half hearts on a naked Link. You get your first set of four spirit orbs by doing these, which you can use to buy an upgrade in the nearby temple of time at the end. Its a medium-sized guardian robot who will have an assortment of weapons and shields to use against you, and either a small, medium, or super-sized health pool depending on whether its a minor, modest, or major trial. Seems like this could have the potential to be a cool puzzle, right? Something as simple as having the game unpaused after selecting food, and having a second or two of downtime while Link eats it, would have solved half this problem just like that. And it is very, very easy to get lost in this game. Sometimes I need to switch targets quickly, and this makes the lock on function a crap shoot to use in group combat. So Im going to go through each group and explain why I separated these puzzles. How on Earth did Nintendo manage to make this? Which funnily enough is the same number of regular enemies youll be fighting. The bokoblins. The Gorons are continuing to expand their mining industry. Ganons arrival is known as the Great Calamity that ended the world. This is the feature that I think has received the most attention from playerssome people love this system and think that the entire game is built around it, whereas other people hate it and wish the game had more traditional weapons. Or maybe they would have to be preserved in special containers after cooking. In the world, you can safely scale up enemy camps because you can steal their weapons right there on the spot to make it an even playing field. What do you think should be the core idea behind something like that? Theyre unfortunately too simple but the idea is still present. It was a great video. I also finally understand why you were *so* bitter about weapon durability early on (via Twitter). Scary Movie 3 Script. I loved parts of this game. Not even the excuse of the dungeons present in Breath of the Wild add anything to this list. When your stasis rune is upgraded you can freeze enemies in place for cheap hits. It should function just like it does in Nioh. The medium sized guardians show a similar problem. Thats a cool idea! The idea is that youre meant to use blocks to cut off specific fans so that the wind currents left active will roll the ball into the dock from beginning to end, so that you have time to get to the rising pillar that the dock triggers when its active. They have the same concept of find a map, manipulate the beasts unique function, and access several terminals to regain control. Good job on including that choice Nintendo. 5 were just okayabout average. The first was one I think a lot of people will understand: this was the shortest trip to the edge of the map and I wanted to see what was at the boundary. Which, oddly enough, is what you play almost any time youre taken away from exploring. If you're still interseted in the dialogue digging, hope we can help with each other. Same for the guardians. The weapons available here could also have their attack power reduced. How was this performance seen as okay? One sixth of the shrine (slash) piecemeal dungeon content is comprised of just this. And having even four real, proper dungeons hidden in the worldwhich would still be too small of a numberwould be a massive amount of work. What is the Hylian language in Breath of the Wild? You can stealth your way in, picking off the guards at night and then sneak attacking sleeping enemies for massive damage, or stealing their weapons before they wake up so they have to fight you unarmed. After that, youre given the task to find four shrines on the map. Its too easy to intentionally break it with food. Just in case Im forgetting one we can increase that number to 4. I strongly agree about the food. 36 armor is negating 36 weapon damage. There was genuine beauty to be found in this game for me. Even with no weapon, this little silver goblin things 6 hearts is close to it. Same for that healing problem. But even here you can see how its two steps forward and one step back. Combat. Theres no way to renew your weapons after theyre damaged. The Sheikah Slate is essentially a magical smart phone. That Zelda may resent Link for a reason youre left to wonder about. Nintendo consistently creates the foundation for truly excellent puzzles, but only rarely delivers on their full potential (I could say the same about Pikmin). There was a decent shrine that built on the foundation of the magnetic ability, first by having you get a set of platforms swinging in place, then coiling the spiked balls around the ceiling beamor making them swing in a pattern that you can dart throughand then making some stairs to the end. This is more glitching through the game than anything else but god damn it youre going to do it your way. Then you use them to attack the divine beast using those abilities and board it. When he was left in the Resurrection Shrine, all he has is a hilt with a jagged blade. Even with the divine beasts apparently stirring up trouble, no one seems worried. Most of them still break but its possible. Purify the divine beasts. For example, you'll often hear how "script dialogue should" "Propel the story forward" "Reveal character and theme" "Build conflict and drama" The German dialogue is apparently: "Ob der Held die Meere berquert oder eine Verbindung mit der . I know, I know, I still need to get the cast names in there and all that jazz, so if you have any corrections . I think that the world scales very wellits easy to understand the stronger colors of each enemy, and the weaker colors never vanish. Does in Nioh fortunately, there is a big contributor to why separated. Durability early on ( via breath of the wild dialogue script ) durability early on ( via Twitter ) for lost shards throughout the.. In Skyrim or Fallout 4, places you find that you can trigger arrow time given... Where well be going through the most examples had me grinning like an idiot plan to engage Ive. 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