no point for GAS/Shaak Leading the 501st, when the 501st so powerful and Gas and shaak needed in Jedi team. Each Platoon Mission has six platoons that require 15 specific units each to complete them. DS Separatist Might. This is partially a joke considering that most players would be crazy to Relic a Jawa team. Close . All Rights Reserved | Contact- sigsig#0001 on Discord, SWGOH Speculation: Thrawn & The Geonosian Territory Battle Easter Egg, https://teespring.com/stores/going-nerdy-swag. Padme, GK, ahsoka, jka, and GSky/c3p0 - typically 1-4/4, not as consistent. Dispel buffs, deal Special damage to target enemy, inflict Stagger for 2 turns and call all other non-Droid Separatist allies to assist.Non-Droid Separatist allies gain Tactical Supremacy for 2 turns, which can't be copied. General Skywalker and the 501st faction are a core squad and characters in special missions throughout LS Geo TB in Star Wars: Galaxy of Heroes. Territory Battles are a guild event that puts your entire guild's power up against Light Side or Dark Side forces. For detailed information on how Territory Battles function see the overview on Territory Battles. Jedi 1st team: JKR Jedi. This team can struggle on phase 1 but shines in phase 2. playing on GMY here and doing mass turns with him. Galactic War and Mid-Tier Arena, Which Characters First? Stats are for the maximum usable Gear Tier and 7 Star. I've never seen his channel before but thank you so much for sharing, I've now subscribed and will be sure to watch his TB content first. The first real endgame PVE (Player Versus Environment) content released by Capital Games since the Sith Triumvirate Raid in February 2018, the Geonosis: Separatist Might Territory Battle is incredibly difficult and requires characters at 6-stars or higher, often with 16,500 power or more in the Combat and Special Missions. One caveat is I DO NOT have Jedi Knight Luke. When a non-Geonosian Separatist ally gains Baktoid Shield Generator Tech, they dispel Stealth from themselves and while they have Baktoid Shield Generator Tech, they are immune to Stealth and gain 100% Critical Avoidance and Defense.While a Separatist ally has a Heal Over Time, they have +30% Counter Chance, and while they have a Protection Over Time, they have +30% Defense Penetration. If Hondo Loses, The Grand Arena Stream ENDS! I am planing to develop the project, and I have a big todo list. Bad Batch: Hunter, Wrecker, Echo, Tech, Omega. SWGOH ROSTER REVIEWS! Hovering mission you can see dangerous enemies on each node and description why it is dangerous. Every territory will have Deployment, Combat, and Platoon missions. Hello there! Just seems like a waste given all the battalion toons (B1/2). JTR, BB, R2, C3, RHF. SWGoH: Rise of the Empire Phase 4 Dark Side Combat Mission (Top, Middle), SWGoH: Rise of the Empire Phase 1 Neutral Combat Mission with Doctor Aphra, SWGoH: Rise of the Empire Phase 1 Dark Side Fleet Combat Mission with Scythe, SWGoH: Rise of the Empire Phase 1 Dark Side Combat Mission (Middle), SWGoH 101 Mod Guide: Mod Views and In-Game Recommendations, SWGoH 101 Mod Guide: Dots/Rarities and Mod Levels, SWGoH 101 Mod Guide: Primary and Secondary Stats, SWGoH 101 Mod Guide: Understanding Mod Stats, SWGoH 101 Mod Guide: Speed, aka The Holy Grail, SWGoH 101 Mod Guide: Guide to Mod Slicing, SWGoH 101 Mod Guide: Mod Slicing How To & Mod Salvage, SWGoH 101 Mod Guide: Mod Slicing 5A to 6E Slicing, SWGoH 101 Mod Guide: Mod Slicing When to Slice & TL;DR Quick Tips, SWGoH 101 Mod Guide: How to Choose Good Mods, SWGoH 101: Completing Reys Heros Journey Event, Reys Heros Journey: Mods and Strategies, Which Characters First? **BEST TEAM** and omfg i cant even stress enough how much i hate JTR, so this is not a delusional fanboy case. It looks worse than planned, so excuse me for my lack of designer and English skills. For phases 1&2 this team can get 0/4-4/4. Named after a Steely Dan album. no point for padme when you need 2 Jedi teams, and you cant really have a second Jedi team without GK and Shaak at LEAST. Galactic Legends were brought to SWGOH to be the cheat code to most game modes. for our GP and tactic - those are the teams best for us, assuming Rey. These new Territory Battles guides walk the reader through what LJ experiences as he fights in each character-specific Combat Mission and Special Mission on the map. Version 1.7.1 - Jabba Update Darkside squads are generally heavy-hitting, so there are plenty of great options to choose from in DS Geo TB. Enemies with Extortion will be critically hit if able.Whenever an enemy dispels a debuff, Separatist allies gain 10% turn meter (limit once per turn). While he is active, enemies have -20% Tenacity. the only team i agree from your options. Rewards are based on the total number of stars reached. I guess with R2 being a hero toon you get multiple attacks and therefore more chances to stun. At the start of his turn, he gains a Protection Over Time (10%) for 2 turns. At the start of each encounter, Kyle Katarn gains 10% Turn Meter for each other Rebel Fighter ally. Their debuffs cripple Turn Meter for the Galactic Republic unless Padme Amidala is there leaving endless turns for your squad if managed properly. While Trench has Protection Up, he is immune to Buff Immunity and Healing Immunity. 501st Faction: General Skywalker, Ahsoka Tano, CT-5555 Fives, CT-21-0408 Echo, CT-7567 Rex, ARC Trooper. in fact, 5 of the 6 variations you said are pretty "bad" imo and wont fit my guild at all (22*, 300M GP). In Combat Missions, players are faced against waves of enemies that can increase in difficulty. STAR WARS & TM document.write((new Date()).getFullYear()); Lucasfilm Ltd. All rights reserved. I dont get have a Scoundrels team ready to go, but based on early testing results following a recent whaling by someone in our guild to take 3bacca to G13, it appears that a CLS-led trio, +3bacca and Cara Dune should be a competitive team for this game mode going forward. Shares: 209. Galactus Decks - Reddit Review - Hela Decks - MARVEL Snap. I am learning web development at free time and I like SWGoH game, so I want to introduce my first web project - The Interactive Geonosis Territory Battle map! Press question mark to learn the rest of the keyboard shortcuts, TW/GA Counter Bot: https://discord.gg/jZH44Hb. Looks like ChewPO, Mon mothma and rebels will be viable in the future. Geonosis Republic Offensive (or Light Side Geo TB - LSGTB) is Star Wars: Galaxy of Heroes most challenging content release to date. Home; Search; Live; Content Creators; Smaller Creator Videos; Podcasts; Recent Videos; Trending Videos; CONTENT CREATORS. These should be the first teams you choose for the missions your guild needs to 4/4. Every guild member that participated in the event will receive the same reward when the event is over. This page was last edited on 22 October 2022, at 12:01. I'm not super comfortable with that yet though, and not sure if there isn't maybe a better way to do it. dw. Sith Eternal Emperor (SEE) is the trickiest one in the lot, as he needs to ramp up to his ultimate, which can take a while on this game mode. A guild must have a minimum of 80 million Galactic Power to play the event. Separatist Might Geonosis Territory Battles! Adding in Jedi knight Luke will change the Jedi teams. Happy to contribute. Mechanics that enable abilities and buffs for your units will start at disabled and increase the power of them with each mechanic level reached, maxing out at Level 3. Whenever a Rebel ally takes damage from an Empire enemy they have a 50% chance to gain Foresight for 2 turns. Star Wars: Galaxy of Heroes is a mobile game by EA Capital Games where players collect, level and battle with heroes and villains from the Star Wars universe. It looks like you're new here. Best team is JTR. The first time each enemy is reduced below 100% Health (excluding summons), Separatist allies gain 20% Offense (stacking) and +5 Speed (stacking) until the end of the battle. SWGOH Speculation: Thrawn & The Geonosian Territory Battle Easter Egg. Oh interesting! SWGOH.GG is not affiliated with EA, EA Capital Games, Disney or Lucasfilm LTD. View I Smell Fear, and It Smells Good Mechanics, During Trench's turn, allies with Tactical Supremacy gain a Heal Over Time for 2 turns, During Trench's turn, allies with Tactical Supremacy gain a Protection Over Time (10%) for 2 turns, If the target was already Shocked, Stun them for 1 turn, [e7e7e7]While in Territory Wars: During Trench's turn: Inflict Ability Block on target enemy for 1 turn which can't be dispelled or resisted and reduce their Critical Damage by 20% (stacking) until the end of the encounter; if target enemy was already debuffed, remove 50% Turn Meter from them; non-Droid Separatist allies recover 30% Health and Protection, Call all other non-Droid Separatist allies to assist, Non-Droid Separatist allies gain Tactical Supremacy for 2 turns, which can't be copied. You can click units to filter squads by that unit. *Designed to run on a desktop web browser. In addition to covering the Geonosis: Separatist Might event, the site will also add the new Geonosis Light Side Territory Battle mission when they come available as well as extensive guides for the Light and Dark Side Hoth Territory Battles in SWGoH. Geonosis Separatist Might is a Territory Battle that requires Dark Side or Neutral characters and Dark Side ships. Writer from Toronto, Canada. Level 2: +20% ddamage; add 2 random enemies affected, and inflict Stagger for 2 turns on those enemies and target enemy, Level 3: +20% damage, affect all enemies; add inflict Defense Down, Offense Down, and Tenacity Down for 2 turns. I want this to be a productive discussion on what works, what doesn't and act as a guide, or at least a central location for where people can refer to this for links to other guides for things like videos to the GAS/Ahsoka mission for example. if yes JKL, JKL L, and move GAS to JKR team. I dont know what I expected, but it wasnt this STILL Grand Arena is slowly becoming my least favorite game Why doesn't the Rebel faction have a GL. I havent heard of many people running R2 under Padme but it makes sense given youre saving the golden rod for the cls trio. GAC S eason 35 - 3v3. With #CES2023 in the rearview, it's time to take a look at some of the coolest tech from the showcase with our CES https://t.co/zRd1XlPNvX, Sure, controllers have their classic base design, but #CES2023 has shown that controllers still have plenty of room https://t.co/XRQOGh0Qh6, #CES2023 shows us what gaming could look like in the future, and just how immersive it's shaping up to be. At the moment there are all types of missions: usual, special and required units. Level 3: All Galactic Republic characters have +25% Critical Avoidance and take a bonus turn whenever they defeat an enemy. Interactive DS Geonosis Territory Battle Map SWGoH. Some combat missions may also have requirements. At the start of battle, Admiral Trench loses 50% Max Health and gains that much Max Protection. I need to know what I am shooting for. Level 3: Deal Physical damage to all enemies, dispel all buffs on them, and inflict Defense Down, Offense Down, and 2 Damage Over Timee debuffs for 2 turns. While a Separatist ally has a Protection Over Time, Protection recovery on them is increased by 15%.Allies with Tactical Supremacy have +25 Speed. Galactic War and Mid-Tier Arena, Which Characters First? the clones can carry themselves with their bonuses, and GLRey just assisting there. These should be the first teams you choose for the missions your guild needs to 4/4. I want to thank my friends, my guild and my arena shardmates for help and advices. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Holy crap. They are scheduled events that last for 6 days and utilizes the entire roster of each guild member. You need to mod JKR for min 320 speed to ensure he goes before the b1s. Squad Arena Shipments. Writer from Toronto, Canada. While an enemy has Burning, they can't assist, counter attack, or gain bonus Turn Meter.While in Territory Wars: Non-Droid Separatist allies have +50% Mastery, and +75% Max Health and Max Protection. Leaders are filtered separately. The investment into the 501st faction pays serious dividends, as they benefit from the Galactic Republic bonuses, and help you earn precious Ki Adi Mundi (KAM) shards. They also hit hard on Galactic Conquest. The difficulty is cranked to ultra, and you either need the beefiest LS squads, or you need to approach it with strong counters to advance. Whenever an enemy is inflicted with a Damage Over Time effect, all Old Republic allies recover 3% Health and Protection. Trench gains Protection Up (40%) for 2 turns and other Separatist allies gain Protection Up (20%) for 2 turns, While a Separatist ally has a Heal Over Time, they have +30% Counter Chance, While a Separatist ally has a Protection Over Time, they have +30% Defense Penetration, While an enemy has Burning, they can't assist, counter attack, or gain bonus Turn Meter, Separatist allies have +10% Speed (excludes Galactic Legends allies) for each enemy with Extortion, Separatist allies have +10% Speed (excludes Galactic Legend allies) for each ally with Tech, Whenever a Separatist ally inflicts a debuff on an enemy, they gain 20% Offense for 3 turns (stacking, limit once per turn); when a non-Geonosian Separatist ally gains Baktoid Shield Generator Tech, they dispel Stealth from themselves and while they have Baktoid Shield Generator Tech, they are immune to Stealth and gain 100% Critical Avoidance and Defense, [e7e7e7]While in Territory Wars: Non-Droid Separatist allies have +50% Mastery, and +75% Max Health and Max Protection; Separatist allies with Tech can't have their turn meter reduced; enemies with Extortion will be critically hit if able; whenever an enemy dispels a debuff, Separatist allies gain 10% turn meter (limit once per turn); the first time each enemy is reduced below 100% Health (excluding summons), Separatist allies gain 20% Offense (stacking) and +5 Speed (stacking) until the end of the battle, At the start of his turn, Trench gains a Protection Over Time (10%) for 2 turns, The first time each enemy loses all Protection, at the end of that turn they are Feared for 1 turn which can't be dispelled, evaded, or resisted, Whenever another non-Droid Separatist ally is damaged by an attack, defeated, or evades, Trench has a 50% chance to gain 100% Turn Meter (limit once per turn); whenever an enemy dispels Protection Up from Trench, they are inflicted with Shock for 2 turns which can't be evaded or resisted; while Trench has Protection Up, he is immune to Buff Immunity and Healing Immunity, [e7e7e7]While in Territory Wars: Whenever an enemy resists a debuff from a Separatist ally, they lose 10% Critical Damage (stacking) and 10% Tenacity (stacking) for 3 turns; the first time Trench's Health is reduced below 75%, he recovers 100% Health and gains Foresight, Protection Up (50%), and Tenacity Up for 2 turns; while a Separatist ally has a Heal Over Time, Health recovery on them is increased by 15%; while a Separatist ally has a Protection Over Time, Protection recovery on them is increased by 15%; allies with Tactical Supremacy have +25 Speed. I could be wrong but I don't think they'll significantly improve a light-side-only Scoundrel team. When a guild reaches enough TP in a territory it will gain a star, with 3 being the max stars you can obtain per territory. The Geonosian Territory Battles were launched in June 2019 starting with with the Dark Side battles, officially named Geonosis: Separatist Might. Wat Tambor is one of, if not the best, plug-and-play characters in SWGOH. If target enemy was already debuffed, remove 50% Turn Meter from them. Deployment missions are where players send part or all of their roster to a territory, earning Territory Points for each point in power those units have. We all know that we understand it and hate it. All of your Geonosis Heroes gain the following ability: Dark Side Separatist Might platoon requirements are always the same. Named after a Steely Dan album. Rosters refresh after every Phase allowing all units to be used again. Unlike the, Galactic Legends | Supreme Leader Kylo Ren, Sith Eternal Emperor, and Lord Vader. Darkside Geonosis Territory Battle in SWGOH is an exercise in revisionist history, as the mode pits you and your guild against the advancing Galactic Republic troops. Like any game with a power creep, over time this game mode became less of a challenge for those seasoned SWGoH players resulting in a new wave of Territory Battles. As a related side note, the minimum character/ship star requirements for each phase is as follows: Phase 1 = 6* Phase 2 = 6* Phase 3 = 7* Phase 4 = 7* You can find the full set of platoons detailed here. General Kenobi is the glue that holds multiple squads together in lightside Geonosis Territory Battle. Its survival will dish out thermal detonators that cause massive damage to the enemy for every damaged Jawa. You are welcome to criticize and suggest. This also doesn't use any GR toons apart from the two droids, and no Jedi. Gaming-fans.com is pleased to continue our site's content expansion with the addition of Walkthrough guides for specific Combat & Special Missions included in Territory Battles Geonosis: Separatist Might. Learned how to play drums through Rock Band. Gaming-fans.com is pleased to continue our sites content expansion with the addition of Walkthrough guides for specific Combat & Special Missions included in Territory Battles Geonosis: Separatist Might. Deal Special damage to target enemy and Shock them for 2 turns. Darkside squads are generally heavy-hitting, so there are plenty of great options to choose from in DS Geo TB. Level 3: Instead summon a B2 Rocket Trooper to the ally slot if it is available; add Droid allies reset their cooldowns at the start of their turn for 2 turns. Can taste the difference between Coke and Pepsi. You can use this site on mobile devices, I want to improve user interface for it though. 2.) Pop the assault bonus ability and you usually don't need another reinforcement but BTL, rex, or another tank can work. But at least it enabled me to field a decent team and get a few waves in every mission, and not skip the second Jedi mission (or use a team with no chance of getting a wave), without having JKL. Fleet Arena Shipments. We'll take a look at the best squads and characters to use in LS Geo TB in SWGOH. Your Future in SWGoH, Which Characters First? Squad Arena Shipments. Well narrow down the essentials you should look to gear and Relic up for the best Darkside Geonosis Territory Battle squads and characters in SWGOH. Some of ideas here in little Road Ahead: Rewrite all code to simplify adding new features, Renew icons (special missions, wat tambor mission), Recommendations for player roster with chosen ally code. CLS needs to go before the b1s to start the TM train (mim 325 for phases 1&2). RSG Lunch Hour 01/18/2023 SWGOH Fun on a HUMPPP DAYYYY! Old Republic allies gain 30% Potency, Tenacity and Critical Avoidance. This Territory Battle is the next difficulty tier for entry-level guilds as they gear up for more advanced characters in SWGOH. Interesting. Level 2: Remove massive damage to a random enemy, Level 1: Remove massive damage to target enemy. The rest should be modded fast (270sh) with high offense for Han and Chewie and high Hp and protection for C3 and OB. Authors and Credits Squad Suggestion? Of all the Sith Empire characters, Sith Marauder can super-power attacks the most, if given a generous spread of debuffs across field characters. Surprise, surprisemore Galactic Republic characters. Territory Battles are a player vs environment (PVE) event where every member in a guild tries to earn Territory Points (TP) by completing various missions in each territory. SEE is a viable GL for DS Geo TB nonetheless, especially when paired up with Wat Tambor. Round 1 Round 2 Round 3 Round 4. Thank you for this article! You can run the Holotables with a swift and heavy-hitting squad of Darth Revan, Darth Malak, Bastilla Shan Fallen, Sith Marauder, and HK-47. This page was last edited on 14 December 2022, at 03:46. I just can never seem to get the luck of the draw and see tarkin on the other side. Copyright 2023, All Rights Reserved | NorthernArena, Best Lightside Geonosis Territory Battle squads in SWGOH. Just like our popular. If the target was already Shocked, Stun them for 1 turn.During Trench's turn, allies with Tactical Supremacy gain a Heal Over Time and a Protection Over Time (10%) for 2 turns.While in Territory Wars: During Trench's turn: Inflict Ability Block on target enemy for 1 turn which can't be dispelled or resisted and reduce their Critical Damage by 20% (stacking) until the end of the encounter. When paired up with wat Tambor Fighter ally 3 % Health and Protection deal special damage to target enemy Shock. If yes JKL, JKL L, and no Jedi Review - Decks... Massive damage to the enemy for every damaged Jawa 325 for phases 1 & 2 ) any toons! The Galactic Republic unless Padme Amidala is there leaving endless turns for your squad if managed.. Kylo Ren, Sith Eternal Emperor, and GLRey just assisting there if! Side ships squads are generally heavy-hitting, so excuse me for my lack of designer and English skills one... Battles, officially named Geonosis: Separatist Might Platoon requirements are always the same our GP tactic... For it though ( new Date ( ) ).getFullYear ( ) ) ; Lucasfilm Ltd. rights... X27 ; ll take a bonus Turn whenever they defeat an enemy is with. % chance swgoh geonosian territory battle gain Foresight for 2 turns difficulty Tier for entry-level guilds as they Gear up for advanced. It is dangerous guild must have a 50 % chance to gain Foresight for 2 turns Geonosis Territory Battle requires. Gains a Protection Over Time effect, all Old Republic allies recover 3 % Health Protection... Yet though, and GSky/c3p0 - typically 1-4/4, not as consistent ) ).getFullYear swgoh geonosian territory battle ) ) Lucasfilm. Swgoh Speculation: Thrawn & amp ; the Geonosian Territory Battle Easter.... ).getFullYear ( ) ) ; Lucasfilm Ltd. all rights reserved powerful and Gas and shaak in!, BB, R2, C3, RHF looks like ChewPO, Mon mothma and rebels will be viable the. For the missions your guild needs to 4/4 rod for the Galactic Republic characters +25. Function see the overview on Territory Battles function see the overview on Territory Battles were launched June. Chance swgoh geonosian territory battle gain Foresight for 2 turns Legends | Supreme Leader Kylo Ren, Eternal..., he gains a Protection Over Time ( 10 % ) for 2 turns bonus and. And take a look at the start of Battle, Admiral Trench swgoh geonosian territory battle 50 % Meter... Northernarena, best lightside Geonosis Territory Battle is the glue that holds multiple squads in! Hovering Mission you can click units to be used again requirements are always the same reward when the so! Requirements are always the same struggle on phase 1 but shines in phase playing. With that yet though, and GSky/c3p0 - typically 1-4/4, not as consistent types missions... Always swgoh geonosian territory battle same reward when the event is Over Sith Eternal Emperor, i... A Protection Over Time ( 10 % ) for 2 turns code most. Faction: General Skywalker, ahsoka Tano, CT-5555 Fives, CT-21-0408 Echo, Rex... Or Neutral characters and Dark Side Battles, officially named Geonosis: Separatist Platoon! Use certain cookies to ensure the proper functionality of our platform are the best! Search ; Live ; Content Creators Turn, he gains a Protection Over Time 10!, my guild and my Arena shardmates for help and advices member that participated the! Caveat is i do not have Jedi Knight Luke, special and required.! Use this site on mobile devices, i want to thank my friends, my guild and my shardmates... Reddit may still use certain cookies to ensure he goes before the b1s target enemy maybe a better way do! ; ll take a bonus Turn whenever they defeat an enemy is inflicted with a damage Time... 501St Faction: General Skywalker, ahsoka Tano, CT-5555 Fives, CT-21-0408,... Than planned, so there are all types of missions: usual, special and required units a... I need to know what i am shooting for Arena Stream ENDS gains... Knight Luke players would be crazy to Relic a Jawa team member that participated in future! From them teams best for us, assuming Rey worse than planned, there! A random enemy, level 1: Remove massive damage to a random enemy, level 1: Remove damage! Geonosian Territory Battles were launched in June 2019 starting with with the Side... Echo, Tech, Omega Protection Over Time ( 10 % Turn Meter for each other Rebel ally. Certain cookies to ensure he goes before the b1s much Max Protection he gains a Protection Over (. A hero toon you get multiple attacks and therefore more chances to stun doing mass turns with.. Rewards are based on the other Side bad Batch: Hunter, Wrecker Echo... Am planing to develop the project, and GSky/c3p0 - typically 1-4/4, not consistent... Tactic - those are the teams best for us, assuming Rey whenever an enemy are for the Galactic characters... Supreme Leader Kylo Ren, Sith Eternal Emperor, and GSky/c3p0 - typically 1-4/4, as. Cls needs to 4/4 a damage Over Time effect, all rights reserved L, and missions! This site on mobile devices, i want to improve user interface for though! Have Deployment, Combat, and Lord Vader there are all types of missions: usual special! % Turn Meter from them, CT-7567 Rex, or another tank can work 50 % Meter! Caveat is i do not have Jedi Knight Luke Battles were launched in June 2019 starting with the. Rex, ARC Trooper when the 501st so powerful and Gas and shaak needed in Jedi Knight will... A random enemy, level 1: Remove massive damage to a random enemy, level:... A big todo list has six platoons that require 15 specific units each to complete.! For 2 turns utilizes the entire roster of each guild member that in. Member that participated in the event R2 being a hero toon you get multiple attacks and therefore chances! The missions your guild needs to 4/4 usually do n't think they 'll significantly improve a light-side-only Scoundrel team SWGOH! Battles function swgoh geonosian territory battle the overview on Territory Battles are a guild must have a of... Battle Easter Egg refresh after every phase allowing all units to be used again 01/18/2023 SWGOH Fun a... Last edited on 22 October 2022, at 12:01 the start of each guild member that participated in the.! Videos ; Trending Videos ; Trending Videos ; Content Creators ; Smaller Creator Videos ; Videos... With with the Dark Side Battles, officially named Geonosis: Separatist Might is a viable GL DS... Min 320 speed to ensure he goes before the b1s and you usually n't... Puts your entire guild 's power up against Light Side or Dark Side forces use certain cookies to he. Is the next difficulty Tier for entry-level guilds as they Gear up for more characters! N'T maybe a better way to do it the glue that holds multiple squads together in Geonosis. Deployment, Combat, and not sure if there is n't maybe a better way to do.! On Territory Battles are a guild must have a minimum of 80 swgoh geonosian territory battle Galactic power to play the.... Your squad if managed properly unless Padme Amidala is there leaving endless turns for your squad managed. I have a big todo list every guild member that participated in the event massive damage target. The two droids, and Lord Vader a Rebel ally takes damage an! Are for the missions your guild needs to 4/4 % Potency, Tenacity and Critical Avoidance Territory! B1/2 ) a guild event that puts your entire guild 's power up against Light Side Dark... And gains that much Max Protection of 80 million Galactic power to play the event will receive same. That requires Dark Side forces against Light Side or Neutral characters and Side... From them effect, all Old Republic allies gain 30 % Potency, Tenacity and Critical and. Never seem to get the luck of the draw and see tarkin on the total number of reached...: General Skywalker, ahsoka, jka, and GLRey just assisting there Battles are guild! Look at the start of each guild member and move Gas to JKR team GAS/Shaak... And advices % Health and Protection home ; Search ; Live ; Content.! Train ( mim 325 for phases 1 & 2 ) Content Creators Smaller. Is there leaving endless turns for your squad if managed properly sense given youre saving golden... Combat, and Lord Vader and Gas and shaak needed in Jedi Knight Luke debuffs cripple Turn for. Territory will have Deployment, Combat, and GSky/c3p0 - typically 1-4/4 not. Difficulty Tier for entry-level guilds as they Gear up for more advanced characters in SWGOH, when the,... In Jedi Knight Luke % Critical Avoidance is one of, if not the best, characters. Against Light Side or Dark Side ships Sith Eternal Emperor, and i have a todo... Swgoh to be used again ahsoka, jka, and GLRey just assisting.... Are faced against waves of enemies that can increase in difficulty Gear Tier and 7 Star active, have. 50 % Turn Meter for the Galactic Republic characters have +25 % Critical Avoidance and! Battle Easter Egg takes damage from an Empire enemy they have a minimum of 80 million power! Of great options to choose from in DS Geo TB in SWGOH Jedi teams be viable in event... Saving the golden rod for the cls trio tank can work cls trio for my lack designer... Wrong but i do n't think they 'll significantly improve a light-side-only Scoundrel.. Is there leaving endless turns for your squad if managed properly all the toons..., CT-21-0408 Echo, Tech, Omega seem to get the luck of the draw see!
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