most of the time. The chance is then rolled to determine whether or not the bullet penetrates. Armor penetration also shows what class it's rated/good against (this also adapts to changes in armor class resistances) I started taking a dvl with m61 that does only 70 dmg but still ends up zeroing the 80hp thorax in one hit. Ok thanks. Fill in your details below or click an icon to log in: You are commenting using your WordPress.com account. Manage all your favorite fandoms in one place! The bullet is designed to expand upon impact, turning the bullet tip into a three-pointed star shape which petals are razor sharp, granting a considerable stopping power effect as well as causing substantial negative effects on the target after impact, at the cost of penetration capabilities, even against basic ballistic protection. might have been a round that went through your arm first and then into your thorax. Far from being the most effective round, but believe us - you definitely don't want to be on the receiving end of the weapon loaded with it. The repair process is most important about keeping the value on the bottom at its maximum. Armor protection is also simulated realistically, stopping bullets entirely instead of providing a damage reduction like in most other games. Why some other bullets have extremely high fragmentation chance but its not possible for them to fragment? They assume reading comprehension. Thats why the options for repair are so different. I'd say they will still have higher than average damage overall, with the fragmentation damage as a fun RNG type secondary mechanic. I tried it against scavs in offline mode and it seems it still deals 95 damages in each and every case. Started 37 minutes ago, By The penetration chance of a bullet hitting armor is calculated based on the armors level, the armors remaining durability %, and the ammos penetration value. Proof Armor Bug Still Exists! I have searched for answers to this question online but have yet to find any (To my knowledge) with actual dev responses. haha. I havent tried working out the numbers but I just wanted to figure out if low cost armor is viable or just a waste of money. So you can abuse this by using high pen, high fragment bullets. Keeping the Escape From Tarkov playerbase up to date on the latest gameplay impacting changes. Major Client-Side changes to Ballistics are coming in the future. answer : no 5 comments 81% Upvoted This thread is archived The maximum probability of fragmentation is 1. Rarely the fragments can penetrate the body part and hit another body part due to the fragments change in direction that normally wouldnt be hit, causing damage to nearby body parts. In today's video we expand on a recent test put together by Veritas around bullet fragmentation, showcasing a bug where rounds that should fragment do not on the Thorax and Stomach hitboxes of. There is no trace of this in the game. Our scientists have tested this. So would then a 6b3tm rig at 40/40 would be better than a trooper at 40/85 (both are level 4 protection)? So any bullet under 20 pen will never fragment. If a ricochet occurs it is the same as the helmet stopping the penetration as far as the penetration calculation is concerned, and blunt damage and durability damage continue as they would normally, however the health and durability damage is significantly lowered to the point that there is almost no blunt damage received and the helmet almost always takes the minimum durability damage, which is 1. So they could be waiting for other systems to be complete first to limit the amount of rebalance needed. If the bullet penetrates, it deals between 0% and 40% less damage based on an algorithm that uses the bullets pen value and the armors class and durability %. UNBANNED! Escaper!The available editors are still taking care of the remaining patch 0.13, and ongoing changes. Last Updated 5/29/2020, though these mechanics and values rarely change. Upvoted. You may want to take a look at this first : https://docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview?sle=true#gid=0. This has been implemented in this patch though, noticed it happening, the bullets sometimes deal damage to the limb next to it, and it's a huge amount of damage too, besides this it also applies bleeding. Most penetrations will be around 20% damage reduction when a bullet starts to penetrate an armor, but things like a PACA vs m995 will result in 0% reduction. So bullet hits arm, fragments to 4 and maybe 2 hit chest. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Blunt damage is extremely low and not a notable factor in kill speed against anything other than level 2 body armors. (LogOut/ The bullet is designed to expand upon impact, turning the bullet tip into a three-pointed star shape which petals are razor sharp, granting a considerable stopping power effect as well as causing . Ceramics obviously crack and break and are very hard to repair so you lose 7-15 points max durability each time. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); https://www.twitch.tv/nofoodaftermidnight, 0.12 Armor Durability Table - Explanation Inside - 4Game. For example, will Gen4 with 25/25 durability increase the risk that even small amounts of damage to your armor (small arms, buckshot) will greatly reduce the percentage of reduction of damage? The official announcement for this change has arrived from Battlestate Games' official Twitter profile. mesokrzee Have the devs eversaid anything on this subjectthat I have missed? This wasn't from any developer or team member that I know of though, so maybe just a theory haha. New comments cannot be posted and votes cannot be cast. For example many RIP rounds have a 100% chance to fragment, but this is actually 0 because they simply don't have enough pen. On the other hand, the material of armor also determines how good it can be repaired. So don't be fooled by what an armor looks like, check the protection zones to see what it actually protects. (LogOut/ Lv. Armor provides protection to entire body parts even if it doesn't look like it covers them. Developed by TSNIITOCHMASH in the early 90s. Escape from Tarkov simulates damage to the body and body armor. Other rounds may have significantly lower chances to fragment, based on another ammo stat called Penetration Chance, which affects the bullets ability to penetrate through objects (not armor). Reddit and its partners use cookies and similar technologies to provide you with a better experience. Bullet flight is simulated realistically in Escape from Tarkov. So no matter what armor you're wearing they always provide the same area of protection to whatever body parts they say they protect on their inspection screen. If the bullet does not penetrate, blunt damage is applied, which lets through a % of the base damage of the bullet to the body part hit. May someone explain me how it works please ? Can you test the flesh damage of a fragment as well as how many fragments are produced? 5.7x28mm R37.X (R37.X) is a 5.7x28mm ammunition type in Escape from Tarkov.. Blunt throughput damage for all helmets is increased by 20%, while for armor vests and rigs is increased by 40%. Don't kill streamers if you want to keep your account. When tilted up, there may be a small sliver of unzoned head, which is always unprotected. Damage is dealt to a human body at the point of impact, damaging that body part. Im 100% not getting lucky frag chance every time and I belive theres a reason for this happening, maybe bolt actions have a higher muzzle velocity? Change), You are commenting using your Twitter account. Meaning a 60/60 armor is calculated as 60/80, or 75%. There is a serious bug however, where bullets under a certain threshold of pen value cannot fragment at all when hitting players, and the actual fragmentation chance is lower than bullets stat implies due to implementation. The durability damage taken from bullets is based on the penetration value of the ammo and the armor level of the armor, multiplied by the ammo's armor damage% and the armor material's destructibility%. Got it. Thanks, i think it would be a good fix to make from the devs and make the softer rounds more viable to use like hollow points and soft points etc. Press J to jump to the feed. All tables are responsive. Then wouldn't it also show that they have increased transparency as well? . The 12/70 flechette (Flechette) is a 12x70mm ammunition in Escape from Tarkov. That's pretty bad, the COO, the one making the game decisions has no idea how ammo damage is implemented. This threshold is 29 pen value, and bullets that do not have the required pen value cannot fragment, leaving a lot of HP rounds with high fragmentation chance unable to fragment at all. I've noticed that some ammo have more or less chances of fragmentation when hitting flesh : when fragmentation occurs, it is supposed to deal even more damages to the target. In all, when wearing a helmet that covers all 5 zones, there is full coverage across most of your head except for the unzoned small slivers of neck below the Ears and Nape, and a tiny sliver of neck in the front when the head is tilted back. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. The only logical conclusion I can realize is that there is a chance of fragmentation post-pen. Has the double-clicking issue on the GPW been eliminated? I ask because I was running woods with a friend and was one-tapped by a m61 round while wearing killa armor in the thorax (friend killed the guy and all ammo was m61). You need to provide more evidence rather than you believe that it "one taps 75% of the time" however you don't realize that there is more to it than that, other variables affect it. Bullets have speed, are affected by gravity and air friction and can penetrate or ricochet when hitting objects, and even fragment when doing so. They would either have to make it complete RNG sequence to simulate different internal body parts, or add additional hitboxes, internal hitboxes with other RNG and angling elements for a more skill based approach Would be cool to see vital organ systems, fragment hits the heart for example after fragmenting off a rib.. 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